![how to set background in phaser 3.0 how to set background in phaser 3.0](https://i.ytimg.com/vi/AXJeWwK02hU/maxresdefault.jpg)
- How to set background in phaser 3.0 how to#
- How to set background in phaser 3.0 code#
- How to set background in phaser 3.0 plus#
So if you wish to place a star sprite above the background, you would need to ensure that it was added as an image second, after the sky image: function create () The order in which game objects are displayed matches the order in which you create them. In Phaser 2 this was achieved via the anchor property but in Phaser 3 it's the originX and originY properties instead. For example the code: (0, 0, 'sky').setOrigin(0, 0) would reset the drawing position of the image to the top-left. Hint: You can use setOrigin to change this. If we display it at 400 x 300 you see the whole thing. The background image is 800 x 600 pixels in size, so if we were to display it centered at 0 x 0 you'd only see the bottom-right corner of it. The per layer automatic sprite batching seems to work very well with tiles because the tiles are coming from a single tile sheet, so the entire layer is always just one batch draw.
How to set background in phaser 3.0 plus#
Why 400 and 300? It's because in Phaser 3 all Game Objects are positioned based on their center by default. Currently set to 8 scrolling layers plus one static background (60 fps on my desktop), depth is adjustable with the this.numLayers parameter in the create function. Phaser Version: Development Build 3.55.2 - Ichika 3.55.1 - Ichika 3.55.0 - Ichika 3.54. The values 400 and 300 are the x and y coordinates of the image. Phaser 3 :: src/camera/background color.js. If you load it in a browser you should now see a game screen with a blue sky backdrop covering it:
How to set background in phaser 3.0 code#
In order to display one of the images we've loaded place the following code inside the create function: You're free to use any valid JavaScript string as the key. This string is a link to the loaded asset and is what you'll use in your code when creating Game Objects. It may appear obvious to some of you, but I would like to point out the first parameter, also known as the asset key (i.e. This will load in 5 assets: 4 images and a sprite sheet. Phaser will automatically look for this function when it starts and load anything defined within it.Ĭurrently the preload function is empty. You do this by putting calls to the Phaser Loader inside of a Scene function called preload.
![how to set background in phaser 3.0 how to set background in phaser 3.0](https://cascade.madmimi.com/promotion_images/3481/6634/original/phaser3-loader2.png)
![how to set background in phaser 3.0 how to set background in phaser 3.0](https://phaser.io/images/github/patreon-perk-chart.png)
coin.enableBody(true, (80, 400), Richard Davey on 20th February 2018 load the assets we need for our game. Set width to 480 and height 640, Phaser AUTO automatically uses Canvas or WebGL mode depending on browser/ deviceĪnd here are the specific areas which need work (to the best of my knowledge): ( //tests for an overlap between the platform and the coin ('playerFrog_sp', 'assets/Images/MainCharacters/NinjaFrog/NinjaFrogSpriteSheet.png', // If a platform’s y position is greater than the bottomPlatform then we set it as the new bottomPlatform ('background', 'assets/Images/Background/bg_layer1.png') I will post the entirety of my code here and then highlight specific areas which handle the coins. I am currently attempting the latter, but the issue is that if there is a coin overlapping, the wrong coin is moved, leaving the over lapping coin in place and infinitely moving the other coin.
How to set background in phaser 3.0 how to#
I have no idea of how to go about either of these. I see two ways to solve this issue, either stopping the coin from spawning on top of the platform, or moving the coin to a new location if it does spawn on top of a platform. Its going pretty well, I just have a main issue with overlapping objects. So I'm attempting to recreate doodle jump in Phaser 3 for a university project.